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Sigil - City of Doors

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Re: Sigil - City of Doors

Postby Loki_999 » Mon Jan 27, 2014 8:14 am

Something i'm working on for SCoD and showing off. Its basically based in Triple Triad from Final Fantasy 8 within the game.

It will give players something to do while hanging around bars.

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Re: Sigil - City of Doors

Postby AGhost_7 » Wed Jan 29, 2014 2:05 pm

Looks good! How was it doing the XML? I haven't ventured into UI's in nwn2 yet.
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Re: Sigil - City of Doors

Postby Loki_999 » Fri Jan 31, 2014 6:23 am

AGhost_7 wrote:Looks good! How was it doing the XML? I haven't ventured into UI's in nwn2 yet.


UIs are tricky at first until you get the idea of how they work, then they are fairly simple. Plus there are some things that you may think should work, but don't.

It helps to read a few guides first, such as those by Lance Botelle and Sunjammer.

And once you understand GUIs, it opens up a massive range of possibilities.
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Re: Sigil - City of Doors

Postby AGhost_7 » Fri Jan 31, 2014 5:45 pm

Loki_999 wrote:Plus there are some things that you may think should work, but don't.

Lol, that could be said in general about nwn2.

I'm familiar with HTML and the interactions between HTML and JS. Looks quite similar, I guess I'll have to take a look at those guides, thanks!
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Re: Sigil - City of Doors

Postby Loki_999 » Tue Feb 04, 2014 6:26 am

AGhost_7 wrote:I'm familiar with HTML and the interactions between HTML and JS. Looks quite similar, I guess I'll have to take a look at those guides, thanks!


Then you should be cool with the idea of callbacks, which is basically how events are driven.
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Re: Sigil - City of Doors

Postby Riverside01 » Mon Mar 02, 2015 11:55 pm

Loki (if you're still around) - I saw Sigil implements NWNX. Did you implement the Uncanny Dodge "fix" as well?
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